RYAN S. LE
Work Experience
UI Engineer II @ CrowdStrike
UI Engineer on the Ecommerce Team within CrowdStrike, working on all things front-end.
Primary Responsibilities
Upskilled on Ember.js and developed a customer-facing application to manage an end-user’s CrowdStrike subscriptions, payment methods, and more.
Modernize CrowdStrike’s ecommerce capabilities through the design and development of the new-and-improved CrowdStrike Store.
Implemented a new headless checkout experience within our e-commerce store using React.js, Next.js, and Tailwind CSS.
Support the ongoing development of the company’s flagship product, the Falcon Console, by contributing front-end components, bug fixes, and data analytics.
Collaborate alongside the Intel Recon team in providing product analytics and event tracking metrics through the Amplitude Analytics Platform.
Ember.js
React.js
Next.js
TypeScript
Tailwind CSS
Contentful
Web Engineer @ American Express
I worked within the LoungeBuddy organization as a Front-End Developer to rebuild a variety of LoungeBuddy tools from the ground up again.
Primary Responsibilities
Incrementally redeveloped the LoungeBuddy.com home page atop a more modern stack of technologies including Tailwind CSS, Next.js, and more.
Leveraged latest best practices for both front-end (React.js, Next.js, TypeScript) and backend facing technologies (Node.js, Express) through the development of an updated Promo Code Tool.
Streamlined the customer support process by creating a system to create, schedule, and manage promo codes as well as support tracking of their metrics.
Developed a set of reusable components based on the LoungeBuddy Design System for reuse across all LoungeBuddy web properties, accelerating time-to-market period for supported features in the future.
React.js
Next.js
TypeScript
JavaScript
Tailwind CSS
Chakra UI
React-Query
Recoil.js
Heroku
Amazon Web Services
Software Engineer Intern @ Nelnet
Participated in a fully remote internship in a primary role as a Front-End Developer on Nelnet's Campus Key team, redeveloping the Cardholder Portal with a new React-based technology stack.
Ways I Contributed
Redeveloped the front-end for the Cardholder Portal application using React.js.
Leveraged Material-UI for faster and easier web development.
Developed dynamically scalable iOS applications with Swift, UIKit, and the serverless framework.
Designed and developed rich, interactive user experiences utilizing the power of UIKit.
React.js
Next.js
JavaScript
Material-UI
CSS
Software Engineer & Product Manager @ Hoffman Strategy Group
Inherited the pre-existing Hoffman Analytics senior design project from a team of students at the University of Nebraska-Lincoln and worked to lead the redevelopment of an online commercial real estate feasibility analytics and client report generation system.
System Capabilities
Quickly organize data by project to upload and download files with ease.
Directly integrate with a variety of Amazon Web Services to store files, authenticate users, and create and store project information.
Search, filter, and compare projects to painlessly track down similar markets.
Easily upload and download files to a variety of projects with bulk capabilities.
React.js
JavaScript
Material-UI
CSS
GraphQL
Amazon Web Services
Python
Quality Assurance Game Tester @ Re-Logic Games
First and foremost - no, the dates are not a typo. Yes, I was in this role when I was about 12 years old. During that time, I evaluated beta versions of the hit indie game Terraria for bugs and gameplay issues prior to shipping out major community updates.
Fun Facts
As of February 2022, Terraria has sold 44 million copies worldwide.
At the time of my recruitment, I was only 12 years old, making me the youngest quality assurance tester on the team by a mile.
Terraria was never projected to become as large as it did.
My experience with Re-Logic games was what fueled my initial interest in software development.